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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> *   Copyright (C) 2006 by Juan Roberto Cabral Flores   *</span>
<a name="l00003"></a>00003 <span class="comment"> *   roberto.cabral@gmail.com   *</span>
<a name="l00004"></a>00004 <span class="comment"> *                                                                         *</span>
<a name="l00005"></a>00005 <span class="comment"> *   This program is free software; you can redistribute it and/or modify  *</span>
<a name="l00006"></a>00006 <span class="comment"> *   it under the terms of the GNU General Public License as published by  *</span>
<a name="l00007"></a>00007 <span class="comment"> *   the Free Software Foundation; either version 2 of the License, or     *</span>
<a name="l00008"></a>00008 <span class="comment"> *   (at your option) any later version.                                   *</span>
<a name="l00009"></a>00009 <span class="comment"> *                                                                         *</span>
<a name="l00010"></a>00010 <span class="comment"> *   This program is distributed in the hope that it will be useful,       *</span>
<a name="l00011"></a>00011 <span class="comment"> *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *</span>
<a name="l00012"></a>00012 <span class="comment"> *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *</span>
<a name="l00013"></a>00013 <span class="comment"> *   GNU General Public License for more details.                          *</span>
<a name="l00014"></a>00014 <span class="comment"> *                                                                         *</span>
<a name="l00015"></a>00015 <span class="comment"> *   You should have received a copy of the GNU General Public License     *</span>
<a name="l00016"></a>00016 <span class="comment"> *   along with this program; if not, write to the                         *</span>
<a name="l00017"></a>00017 <span class="comment"> *   Free Software Foundation, Inc.,                                       *</span>
<a name="l00018"></a>00018 <span class="comment"> *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *</span>
<a name="l00019"></a>00019 <span class="comment"> ***************************************************************************/</span>
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef IOBJECT3D_H</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define IOBJECT3D_H</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;QObject&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;QVector&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;Point3D.h&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;SpEnums.h&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;IIterator.h&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;Vertex.h&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;Face.h&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;geometry/Aabb.h&quot;</span>
<a name="l00031"></a>00031 
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="comment">/*</span>
<a name="l00034"></a>00034 <span class="comment"> * Class forward declaration</span>
<a name="l00035"></a>00035 <span class="comment"> */</span>
<a name="l00036"></a>00036 <span class="keyword">class </span><a class="code" href="class_color.html">Color</a>;
<a name="l00037"></a>00037 <span class="keyword">class </span><a class="code" href="class_scene.html">Scene</a>;
<a name="l00038"></a>00038 
<a name="l00044"></a><a class="code" href="class_i_surface.html">00044</a> <span class="keyword">class </span><a class="code" href="class_i_surface.html">ISurface</a> : <span class="keyword">public</span> QObject {
<a name="l00045"></a>00045         Q_OBJECT
<a name="l00046"></a>00046 
<a name="l00047"></a>00047 <span class="keyword">public</span>:
<a name="l00052"></a><a class="code" href="class_i_surface.html#ab70567ef2d1f791659441e6d511d5181">00052</a>     <a class="code" href="class_i_surface.html#ab70567ef2d1f791659441e6d511d5181">ISurface</a>(){}
<a name="l00053"></a>00053 
<a name="l00054"></a>00054     <span class="keyword">virtual</span> ~<a class="code" href="class_i_surface.html">ISurface</a>(){}
<a name="l00055"></a>00055 
<a name="l00059"></a>00059     <span class="keyword">virtual</span> uint <a class="code" href="class_i_surface.html#ae78b51ad4cf1dd2eea18ed5b386d80f4">iid</a>() <span class="keyword">const</span> = 0;
<a name="l00060"></a>00060     
<a name="l00061"></a>00061     
<a name="l00062"></a>00062     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setScene(<a class="code" href="class_scene.html">Scene</a>* scene) = 0;
<a name="l00063"></a>00063 
<a name="l00064"></a>00064     <span class="keyword">virtual</span> <a class="code" href="class_scene.html">Scene</a>* getScene() <span class="keyword">const</span> = 0;
<a name="l00065"></a>00065 
<a name="l00073"></a>00073     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a1a37c46d3bdaf293185528b126d9414f">setPosition</a> (<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z) = 0;
<a name="l00074"></a>00074 
<a name="l00080"></a>00080     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a1a37c46d3bdaf293185528b126d9414f">setPosition</a> (<span class="keyword">const</span> Point3&amp; position) = 0;
<a name="l00081"></a>00081 
<a name="l00089"></a>00089     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a3f218240367586c7ff7078e991a06060">getPosition</a> (<span class="keywordtype">float</span> *x, <span class="keywordtype">float</span> *y, <span class="keywordtype">float</span> *z) <span class="keyword">const</span> = 0;
<a name="l00090"></a>00090 
<a name="l00096"></a>00096     <span class="keyword">virtual</span> Point3 <a class="code" href="class_i_surface.html#a3f218240367586c7ff7078e991a06060">getPosition</a> () <span class="keyword">const</span> = 0;
<a name="l00097"></a>00097 
<a name="l00106"></a>00106     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#affbd60ef9ed26e01b55c28facc8bdd8b">displace</a> (<span class="keyword">const</span> Point3&amp; delta) = 0;
<a name="l00107"></a>00107 
<a name="l00115"></a>00115     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a1b2bcf36d9260ff21b27519e6da7a715">setOrientation</a>(<span class="keywordtype">float</span> rotX, <span class="keywordtype">float</span> rotY, <span class="keywordtype">float</span> rotZ) = 0;
<a name="l00116"></a>00116 
<a name="l00120"></a>00120     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a8f10a9bc973d60aba70cfc51b8a28f33">orientation</a>(<span class="keywordtype">float</span>&amp; rotX, <span class="keywordtype">float</span>&amp; rotY, <span class="keywordtype">float</span>&amp; rotZ) = 0;
<a name="l00121"></a>00121     
<a name="l00122"></a>00122     
<a name="l00126"></a>00126     <span class="keyword">virtual</span> Eigen::Affine3f transform() <span class="keyword">const</span> = 0;
<a name="l00127"></a>00127     
<a name="l00131"></a>00131     <span class="keyword">virtual</span> Eigen::Affine3f &amp; transform() = 0;
<a name="l00132"></a>00132     
<a name="l00136"></a>00136     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTransform(<span class="keyword">const</span> Eigen::Affine3f &amp; transform) = 0;
<a name="l00137"></a>00137     
<a name="l00142"></a>00142     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classgeometry_1_1_a_a_b_b.html">geometry::AABB</a>&amp; <a class="code" href="class_i_surface.html#a571d61b4e42945db601315b308ce0480">getBoundingBox</a>() <span class="keyword">const</span> = 0;
<a name="l00143"></a>00143 
<a name="l00151"></a>00151     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#af199f348a53404b2a9afe4d53320967d">setColor</a>(<span class="keyword">const</span> <a class="code" href="class_color.html">Color</a>&amp; color) = 0;
<a name="l00152"></a>00152 
<a name="l00160"></a>00160     <span class="keyword">virtual</span> <a class="code" href="class_color.html">Color</a> <a class="code" href="class_i_surface.html#aa10cc801aa8f0ce9ccfada6a201b8978">getColor</a>() <span class="keyword">const</span> = 0;
<a name="l00161"></a>00161 
<a name="l00169"></a>00169     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a308ae3492b08adf81eb71603cc9c9e77">setSelected</a>(<span class="keywordtype">bool</span> val) = 0;
<a name="l00170"></a>00170 
<a name="l00177"></a>00177     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_i_surface.html#a62c36e72a939cc47af4fb7f5a8e7129b">isSelected</a>() <span class="keyword">const</span> = 0;
<a name="l00178"></a>00178 
<a name="l00187"></a>00187     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#acbc361660b6540a54e7756ffa65dcf58">addVertex</a>(<span class="keyword">const</span> Point3&amp; point) = 0;
<a name="l00188"></a>00188 
<a name="l00198"></a>00198     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#acbc361660b6540a54e7756ffa65dcf58">addVertex</a>(<a class="code" href="class_vertex.html">Vertex</a>* v) = 0;
<a name="l00199"></a>00199 
<a name="l00206"></a>00206     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#acb9d7fe923011c6fabe64499e2fad39c">removeVertex</a>( <span class="keywordtype">int</span> <span class="keywordtype">id</span>) = 0;
<a name="l00207"></a>00207 
<a name="l00211"></a>00211     <span class="keyword">virtual</span> <a class="code" href="class_vertex.html">Vertex</a>* <a class="code" href="class_i_surface.html#aec9d88f3e524a8c7744643f7ad2a8a6d">getVertex</a>(<span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#ae78b51ad4cf1dd2eea18ed5b386d80f4">iid</a>) = 0;
<a name="l00212"></a>00212     
<a name="l00216"></a>00216     <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="class_vertex.html">Vertex</a>* <a class="code" href="class_i_surface.html#aec9d88f3e524a8c7744643f7ad2a8a6d">getVertex</a>(<span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#ae78b51ad4cf1dd2eea18ed5b386d80f4">iid</a>) <span class="keyword">const</span> = 0;
<a name="l00217"></a>00217 
<a name="l00221"></a>00221     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#a494fde936bf15d00021ef4ed6ea50917">getNumVertices</a>() <span class="keyword">const</span> = 0;
<a name="l00222"></a>00222 
<a name="l00226"></a>00226     <span class="keyword">virtual</span> <span class="keywordtype">int</span> addEdge(<span class="keyword">const</span> <a class="code" href="class_edge.html">Edge</a>&amp; edge) = 0;
<a name="l00227"></a>00227 
<a name="l00231"></a>00231     <span class="keyword">virtual</span> <span class="keywordtype">int</span> addEdge(<span class="keywordtype">int</span> v1, <span class="keywordtype">int</span> v2) = 0;
<a name="l00232"></a>00232 
<a name="l00243"></a>00243     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#a91e7fbc0464488d68c3515a17fae1cf2">addFace</a>( <span class="keyword">const</span> QVector&lt;int&gt;&amp; vertexIndexes )=0;
<a name="l00244"></a>00244 
<a name="l00248"></a>00248     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#a20192dad54574165894e55cfe0dcb857">replaceFace</a>(<span class="keywordtype">int</span> index, <span class="keyword">const</span> QVector&lt;int&gt;&amp; vertexIndexList)=0;
<a name="l00249"></a>00249 
<a name="l00257"></a>00257     <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_i_surface.html#af50649c2dc98f48ce58ab67700a58952">removeFace</a>( <span class="keywordtype">int</span> <span class="keywordtype">id</span>) =0;
<a name="l00258"></a>00258 
<a name="l00264"></a>00264     <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="class_i_surface.html#a6b377d95b29a4605f8788df6a4a10aa1">getNumFaces</a>() <span class="keyword">const</span> = 0;
<a name="l00265"></a>00265 
<a name="l00269"></a>00269     <span class="keyword">virtual</span> <a class="code" href="class_face.html">Face</a>* <a class="code" href="class_i_surface.html#af65eb6a9c34d69b4901f4ec0b38ba575">getFace</a>(<span class="keywordtype">int</span> index) = 0;
<a name="l00270"></a>00270 
<a name="l00274"></a>00274     <span class="keyword">virtual</span> <span class="keywordtype">int</span> getFaceIndexAtPoint(<span class="keyword">const</span> Point3&amp; p) <span class="keyword">const</span> = 0;
<a name="l00275"></a>00275 
<a name="l00279"></a>00279     <span class="keyword">virtual</span> <span class="keywordtype">int</span> getClosestPointAtPoint(<span class="keyword">const</span> Point3 &amp;p) <span class="keyword">const</span> = 0;
<a name="l00280"></a>00280 
<a name="l00284"></a>00284     <span class="keyword">virtual</span> QVector&lt;int&gt; getPointsInRadius(<span class="keyword">const</span> Point3 &amp;p, <span class="keywordtype">float</span> radius) <span class="keyword">const</span> = 0;
<a name="l00285"></a>00285 
<a name="l00289"></a>00289     <span class="keyword">virtual</span> <span class="keywordtype">void</span> adjustPointNormal(<span class="keywordtype">int</span> index) = 0;
<a name="l00290"></a>00290 
<a name="l00294"></a>00294     <span class="keyword">virtual</span> <span class="keywordtype">void</span> lock() <span class="keyword">const</span> = 0;
<a name="l00295"></a>00295 
<a name="l00299"></a>00299     <span class="keyword">virtual</span> <span class="keywordtype">void</span> unlock() <span class="keyword">const</span> = 0;
<a name="l00300"></a>00300 
<a name="l00304"></a>00304     <span class="keyword">virtual</span> <span class="keywordtype">void</span> addResolutionLevel() = 0;
<a name="l00305"></a>00305 
<a name="l00309"></a>00309     <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeResolutionLevel(<span class="keywordtype">int</span> level) = 0;
<a name="l00310"></a>00310 
<a name="l00314"></a>00314     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWorkingResolutionLevel(<span class="keywordtype">int</span> level) = 0;
<a name="l00315"></a>00315 
<a name="l00319"></a>00319     <span class="keyword">virtual</span> <span class="keywordtype">int</span> getWorkingResolutionLevel() = 0;
<a name="l00320"></a>00320 
<a name="l00332"></a>00332     <span class="comment">//virtual bool getVertexBuffer(float **buffer, int* size) = 0;</span>
<a name="l00333"></a>00333 
<a name="l00345"></a>00345     <span class="comment">//virtual bool getNormalBuffer(float **buffer, int* size) = 0;</span>
<a name="l00346"></a>00346 
<a name="l00347"></a>00347     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="class_i_surface.html#a6e0d4a5e3fcc3d79d02ed7924fb7faee">hasChanged</a>()=0;
<a name="l00348"></a>00348 
<a name="l00349"></a>00349     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setChanged(<span class="keywordtype">bool</span> val)=0;
<a name="l00350"></a>00350 
<a name="l00351"></a>00351     <span class="keyword">virtual</span> QVector&lt;int&gt; getSelectedPoints() <span class="keyword">const</span> = 0;
<a name="l00352"></a>00352     <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelectedPoints(<span class="keyword">const</span> QVector&lt;int&gt;&amp; indicesArray) = 0;
<a name="l00353"></a>00353 
<a name="l00358"></a>00358     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Vertex&gt;</a> <a class="code" href="class_i_surface.html#a852184671d98db33f9160b40f5aa5e76">vertexIterator</a>() = 0;
<a name="l00359"></a>00359     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Vertex&gt;</a> constVertexIterator() <span class="keyword">const</span> = 0;
<a name="l00360"></a>00360 
<a name="l00364"></a>00364     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Face&gt;</a> <a class="code" href="class_i_surface.html#a42b6325545e89a172a7d0585b9f03f2d">faceIterator</a>() = 0;
<a name="l00365"></a>00365 
<a name="l00369"></a>00369     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Face&gt;</a> <a class="code" href="class_i_surface.html#a67a32caec0e8d348a10eecf6f7c2c3a4">constFaceIterator</a>() <span class="keyword">const</span> = 0;
<a name="l00370"></a>00370 
<a name="l00374"></a>00374     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Edge&gt;</a> edgeIterator() = 0;
<a name="l00375"></a>00375     
<a name="l00379"></a>00379     <span class="keyword">virtual</span> <a class="code" href="class_iterator.html">Iterator&lt;Edge&gt;</a> constEdgeIterator() <span class="keyword">const</span> = 0;
<a name="l00380"></a>00380 
<a name="l00389"></a>00389     <span class="keyword">virtual</span> Point3 <a class="code" href="class_i_surface.html#a7c441f7cd1ef54146fcf756ef2bf50a7">localToWorldCoords</a>(<span class="keyword">const</span> Point3&amp; p) <span class="keyword">const</span> = 0;
<a name="l00390"></a>00390 
<a name="l00399"></a>00399     <span class="keyword">virtual</span> Point3 <a class="code" href="class_i_surface.html#a9772fab0f0844c2bff19c6789a298ff0">worldToLocalCoords</a>(<span class="keyword">const</span> Point3&amp; p) <span class="keyword">const</span> = 0;
<a name="l00400"></a>00400 
<a name="l00401"></a>00401 signals:
<a name="l00402"></a>00402     <span class="keywordtype">void</span> meshChanged(<a class="code" href="class_i_surface.html">ISurface</a>* mesh);
<a name="l00403"></a>00403 
<a name="l00404"></a>00404     <span class="keywordtype">void</span> positionChanged(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);
<a name="l00405"></a>00405 };
<a name="l00406"></a>00406 
<a name="l00407"></a>00407 <span class="keyword">typedef</span> QVector&lt;ISurface*&gt; ObjectContainer;
<a name="l00408"></a>00408 
<a name="l00409"></a>00409 <span class="preprocessor">#endif</span>
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